PLANS FOR THE FUTURE!
Got bored, so I decided, 'Hey! why not post a few of my lists for future forces...'
So here they are. A few I left off and will need a lot of editing, so anything that's a bit messed up, just bare with me... Enjoy!
4500pt Imperial Fists Apocalypse List
(Well, 4498pts to be precise…)
HQ: 340pts
Captain Lysander: 200pts
Librarian: 140pts
Terminator armour, storm shield
Psychic powers: Might of the Ancients and Gate of Infinity
Elites: 2835pts
10 Man Terminator Squad: 470pts
2x assault cannon and 2x chainfists
10 Man Terminator Squad: 470pts
2x assault cannon and 2x chainfists
10 Man Terminator Squad: 470pts
2x Cyclone Missile Launchers and 2x chainfists
10 Man Terminator Squad: 470pts
2x Cyclone Missile Launchers and 2x chainfists
10 Man Terminator Assault Squad: 400pts
10 lightning claws
10 Man Terminator Assault Squad: 400pts
10 Thunder Hammers and Storm Shields
Iron Clad Dreadnaught: 155pts
Chainfist and Dreadnaught Close combat Weapon, two Hunter Killer Missiles
Dreadnaught Drop Pod: 35pts
Troops: 758pts
10 Man Tactical Squad: 170pts
Flamer and Missile Launcher
Tactical Squad Drop Pod Drop Pod: 35pts
10 Man Tactical Squad: 170pts
Flamer and Missile Launcher
Tactical Squad Drop Pod Drop Pod: 35pts
10 Man Tactical Squad: 175pts
Melta Gun and Multi Melta
Tactical Squad Drop Pod Drop Pod: 35pts
8 Man Scout Squad: 138pts
All with Sniper Rifles and Camo Cloaks
Fast attack: 0pts
Heavy Support: 565pts
Land Raider Redeemer: 250pts
Multi Melta
5 Man Devastator Squad: 230pts
4 Lascannons
Devastator Razorback: 85pts
Twin-linked Lascannons
Storm Bolter
Army Total: 4498pts
Tactics:
Annihilation:
Box opponent in with deep striking Tactical Squads, Terminators and infiltrating scouts and just pulverise them to death. Land Raider just Zooms up as fast as it can to kill stuff, while Devastators Zap away on foot or from the safety of their Razorback, which adds its Weaponry to the anti tank/terminator killing power! Lysander, well it’s obvious! Jump in and kill everything!
Seize Ground:
Scout squad, Devastators w/Librarian, and maybe a single tactical squad defend home objective, while other 2 Tactical Squads deep strike onto nearest two objectives. Terminators occupy all enemy forces, provide support and contest any enemy held objectives!
Capture and Control:
Most of my Troop choices stay back at my objective (Which would be placed in deep cover to make use of those Camo Cloaks, as with every objective mission!) along with the super lascannon overkill squad/transport, while terminators, dreadnaught and anything else (including maybe 1 tactical squad) deep strike right on top of the enemy objective and just kill everything and contest/control enemy objective.
DETAILS:
The Librarian will set up with Devastators in most circumstances in my deployment zone, so if anything comes up to CC them to death he can add a punch with MIGHT OF THE ANCIENTS psychic power. Or he can get the squad out of trouble and teleport them all 24” away with GATE OF INFINITY. In any other case, they might just all go inside the Razorback and pound the enemy with two lascannons (Signum!) out of the hatches, all the while with razorback Twin linked lascannon. In this case the librarian will probably join a terminator squad.
Now for the BA's... Just a note: I play for fun mostly, but I still try to get a competetive list, and a lot of my armies are based around the idea of: if It can kill hardcore Necron forces, then it can kill everything! While not strictly true, there is some truth to this. I'm used to assaulting a lot, and BA's were just fantastical, with all those Power weapons!

BLOOD ANGELS LIST: 1750pts/£272
As a side note, if anyone knows how to paint BA's quickly without highlighting and things, because I can't highlight/washes and things, although that may surprise people (only 3 yrs of painting experiance for me), then please tell me!
HQ: 490pts
Commander Dante: 200pts £10
5 Honour Guard; one model with Chapter Banner and Plasma Gun, One Tech Adept, One Sanguinary Priest, one with Power Weapon and One with Powerfist. All have Jump Packs: 265pts £20
Mephiston: 225pts £12
Elites: 400pts
5 Veteran Assault Marines including Veterans that have a Power Weapon and Melta Bombs each: 210pts £15
Death Company Furioso Dreadnaught with Extra armour: 140pts £30
Drop Pod (Furioso Dread): 50pts £18
5 Death Company: 0pts £18
Rhino (Mephiston & Death Company): 40pts £18
Troops: 550pts
5 Assault Marines including Sergeant with Power weapon and Melta Bombs: 160pts £15
5 Assault Marines including Sergeant with Power weapon and Melta Bombs: 160pts £15
10 Tactical Marines, Including Lascannon and Sergeant with Power Weapon and Melta Bombs: 230pts £26
Fast Attack: 50pts
Attack Bike with Multi-Melta: 50pts £15
Heavy Support: 265pts
Vindicator: 125pts £25
Baal Predator with Heavy Bolter Sponsons and Extra armour: 140pts £35
Strangely enough, I used to hate Catachans! But then, something twigged, and I realised just how unbeleivably awesome they are. Muscled warriors with flashlights, who walk around with flamers just like marines. No pansy cadian shoulder straps for them! Aside from being awesome, Straken really gives a good fluffy feel on the table top, only enhancing the vision of muscley warriors with his rules. All for 95pts too! nice...
Cost Estimate: £472
HQ: 395pts
Company Command Squad Including Colonel ‘Iron Hand’ Straken, One Veteran with Medi-Pack, One Veteran with Vox Caster, One Veteran with Regimental Standard, one veteran with Plasma Gun, One Master of the Ordnance, Two Body Guards, all have Carapace armour: 290pts
Lord Commissar with Carapace armour, Plasma pistol, Power weapon and Melta-bombs: 105pts
Elites: 190pts
10 Stormtroopers, Including one Stormtrooper with a Meltagun and One with a Plasma Gun: 190pts
Troops: 875pts
Infantry Platoon:
Platoon Command Squad including Commissar with Powerfist, Platoon Commander with Powerfist and Boltgun, Guardsman with Medi-pack, Guardsman with Vox-caster, Guardsman with Platoon standard and one Guardsman with Plasma gun: 160pts
(Platoon Command Squad) Chimera with Extra armour: 70pts
Infantry Squad including Meltagun: 60pts
(Infantry Squad) Chimera with extra armour: 70pts
Infantry Squad including Guardsman with Meltagun and Sergeant: 60pts
(Infantry Squad) Chimera with extra armour: 70pts
Heavy Weapons squad including Three Lascannons: 105pts
Special Weapons Squad with three demolition charges: 95pts
Veteran Squad, all grenadiers and sergeant with Powerfist: 115pts
(Veteran squad) Chimera with extra armour: 70pts
Fast Attack: 435pts
2 Armoured Sentinels, One with smoke launchers and both with Plasma Cannons: 155pts
(Command Squad & Lord Commissar) Vendetta Gunship: 130pts
Devil Dog with Multi-Melta and Extra armour: 150pts
Heavy Support: 605pts
Leman Russ Exterminator with Plasma Cannon Sponsons and a hull mounted Lascannon: 245pts
Leman Russ Demolisher with Plasma cannons and Lascannon: 220ps
Basilisk with enclosed Crew compartment: 140pts
SUPER HEAVY FOR APOCALYPSE: STORMLORD: 500pts
CAN ANYONE SUGGEST A COMBAT PATROL LIST THAT CAN BE MADE FROM ALL OF THAT?
This list was originally posted on the MWG forum, by me, but it went unnoticed. That forum is too big for its own good, if you ask me... though I did get some good responses from them at the time!
HQ
Tau Shas'O: Plasma Rifle, Shield generator, Cyclic Ion blaster, hard-wired multi-tracker, stimulant injector, hard wired drone controller, two shield drones. 175pts
Shas’el: targeting array, airbursting Fragmentation launcher, missile pod, hard-wired multi-tracker. 92pts
Total: 267
Elites
3 Crisis suits
suit 1 (Shas'vre) twin linked fusion blasters, bonding knife, failsafe detonator, shield generator. 93pts
suit 2. Plasma rifle, missile pod, multi-tracker. 62pts
suit 3.Plasma rifle, missile pod, multi-tracker. 62pts
Total: 217pts
Stealth suit team
2 suits with burst cannons and targeting arrays.80pts
Marker drone. 30pts
Shas'vre with fusion blaster, Bonding knife, drone controller. 37pts
Total: 117pts
Total:334
Troops
three 12-man fire warrior squads with pulse rifles. Each team has a Shas'ui with a bonding knife.
Total (per Team): 135pts
Total (all teams): 405pts
3 Devilfish
all with smart missile system.
Total (per vehicle): 100pts
Total (all Vehicles): 300pt
Kroot squad
20 Kroot
Total: 140pts
Total: 845
Fast attack
2 Piranha’s with disruption pods, decoy launchers, fusion blasters and targeting arrays.
Total: 160pts
Total: 160pts ¬.¬
Heavy support
Broadside battlesuits
2 suits (one a team leader, not shas’vre this time)with bonding knife, both with targeting array
Total: 160pts
Hammerhead
Railgun, disruption pods, decoy launchers
Total: 150pts
Hammerhead
Ion cannon, decoy launchers, disruption pods
Total: 115pts
Total: 425pts
-------------------------------------------
Army Total: 2031
The list came to 2031pts this time. Dang. Need to get it 2000pts dead on. Or maybe I’ll up it to 2250pts, as all those drone models I’m gonna have left over have to go somewhere, even if most people don’t agree with them. And besides, I really like the drone models… So, yet again, rate the list! Can’t wait for even more feedback, everyone’s been really helpful! Thanks MWG community,
From the guy with the Tau army list that’s better than yours….
(No offence, I’m sure there’s a lot of Tau armies out there that are way better….)
Also, if you could give me some more tactics, as I didn’t really get any with the last feedback, which would be great. (I’ll hopefully post up some of my own tactics)
Kinda got bored of making this army list, mostly because I found out Shining spears only get the Str 6 power weps on the turn they assault... but Hit&Run sorts this out... Oh, and at the end, it should say "Plus two or three Titans"
Saim-Hann Eldar Army List: 5,681pts
HQ:580pts
Farseer With Doom, Guide, Fortune, Mind War, Runes of Warding, Runes of Witnessing, Spirit Stones, Singing Spear: 198pts
Asurmen, The Hand of Asur: 230pts
Autarch on Jetbike with Mandiblasters, Laser Lance and Reaper Launcher: 155pts
Elites: 737pts
6 Striking Scorpions, one is an Exarch with The Scorpions Claw: 123pts
6 Fire Dragons, one is an Exarch with a FirePike and the Exarch Powers Tank Hunters and Crack Shot: 136pts
5 WraithGuard: 175pts
Wave Serpent (WraithGuard and Farseer) with twin-linked Bright Lances, Spirit Stones, Vectored Engines and Star engines: 180pts
6 Howling Banshees, One is an Exarch with an Executioner and the Acrobatic Exarch Power: 123pts
Troops: 1,255pts
10 Dire Avengers, One is an Exarch with Power weapon, Shimmershield and the Exarch Powers Bladestorm and Defend: 177pts
Wave Serpent (Dire Avengers and Asurmen) with twin-linked Bright Lances, Spirit Stones, Vectored Engines and Star engines: 180pts
10 Dire Avengers, One is an Exarch with Power weapon, Shimmershield and the Exarch Powers Bladestorm and Defend: 177pts
Wave Serpent (Dire Avengers) with twin-linked Bright Lances, Spirit Stones, Vectored Engines and Star engines: 180pts
5 Rangers, all Pathfinders: 120pts
20 Guardians and One Warlock With Embolden and Destructor, Star-Cannon: 225pts
10 Guardian Jetbikes: 220pts
10 Guardian Jetbikes: 220pts
10 Guardian Jetbikes: 220pts
10 Guardian Jetbikes: 220pts
Fast Attack: 845pts
5 Shining Spears, Including Exarch with Star Lance: 212pts
5 Shining Spears, Including Exarch with Star Lance: 212pts
5 Shining Spears, Including Exarch with Star Lance: 212pts
5 Shining Spears, Including Exarch with Star Lance: 212pts
10 Swooping Hawks, including Exarch with Power weapon and the Exarch powers Withdraw and Intercept: 252pts
Vyper with Star-Cannon, Vectored Engines and Spirit Stones: 100pts
Heavy Support: 1,577pts
5 Dark Reapers, Including Exarch with Tempest Launcher and the Exarch Powers Crack Shot and Fast Shot: 237pts
Wraithlord with Wraithsword and Eldar Missile Launcher: 125pts
3 War Walkers, all with two Eldar Missile Launchers: 150pts
Falcon (Striking Scorpions) with Bright Lance, Pulse Laser, Star Engines, Spirit Stones, Holo-Field, Vectored Engines:225pts
Falcon (Fire Dragons) with Bright Lance, Pulse Laser, Star Engines, Spirit Stones, Holo-Field, Vectored Engines:225pts
Falcon (Howling Banshees) with Bright Lance, Pulse Laser, Star Engines, Spirit Stones, Holo-Field and Vectored Engines:225pts
Fire Prism with Star Engines, Spirit Stones, Holo Field and Vectored Engines:195pts
Fire Prism with Star Engines, Spirit Stones, Holo Field and Vectored Engines:195pts
1500pt List
HQ
Farseer With Doom, Guide, Fortune, Mind War, Runes of Warding, Runes of Witnessing, Spirit Stones: 195pts
Autarch on Jetbike with Mandiblasters, Laser Lance and Reaper Launcher: 155pts
Elites
6 Howling Banshees, One is an Exarch with an Executioner and the Acrobatic Exarch Power: 123pts
Troops
10 Dire Avengers, One is an Exarch with Power weapon, Shimmershield and the Exarch Powers Bladestorm and Defend: 177pts
Wave Serpent (Dire Avengers and Asurmen) with twin-linked Bright Lances, Spirit Stones, Vectored Engines and Star engines: 180pts
10 Guardian Jetbikes: 220pts
5 Rangers, all Pathfinders: 120pts
Fast Attack
5 Shining Spears, Including Exarch with Star Lance: 190pts
5 Shining Spears, Including Exarch with Star Lance: 190pts
Heavy Support
Falcon (Howling Banshees) with Bright Lance, Pulse Laser, Star Engines, Spirit Stones, Holo-Field and Vectored Engines:225pts
1872
This was also Kind of a breakdown of the previous list...
HQ
Farseer with Doom, Guide, Fortune, Mind War, Runes of Warding, Runes of Witnessing, Spirit Stones, Singing Spear: 198pts
Autarch on Jetbike with Mandiblasters, Laser Lance and Reaper Launcher: 155pts
Elites
5 Fire Dragons, one is an Exarch with a Firepike and the Exarch Powers Tank Hunters and Crack Shot: 120pts
5 Howling Banshees, One is an Exarch with an Executioner and the Acrobatic Exarch Power: 107pts
Troops
10 Dire Avengers, One is an Exarch with Power weapon, Shimmershield and the Exarch Powers Bladestorm and Defend: 177pts
Wave Serpent (Dire Avengers) with twin-linked Bright Lances, Spirit Stones, Vectored Engines and Star engines: 180pts
5 Rangers, all Pathfinders: 120pts
11 Guardians, Including Warlock with Destructor and embolden, Starcannon: 145pts
5 Guardian Jetbikes: 110pts
Fast Attack
5 Shining Spears, Including Exarch with Star Lance and withdraw: 227pts
5 Swooping Hawks, Including Exarch with the Exarch Powers Skyleap and Intercept: 137pts
Heavy Support
Falcon (Fire Dragons) with Bright Lance, Pulse Laser, Star Engines, Spirit Stones, Holo-Field, Vectored Engines:225pts
Falcon (Howling Banshees and Farseer) with Bright Lance, Pulse Laser, Star Engines, Spirit Stones, Holo-Field and Vectored Engines:225pts
Fire Prism with Star Engines, Spirit Stones, Holo Field and Vectored Engines:195pts
2321pts
My CF armylist... well, it'd take too long to write it out, but for those of you who DON'T know...
WHOLE CHAPTER
'nuff said on that matter...
Hmmmmmm.... There was something else on my mind a minute ago. But I've gone and forgot it! damn. If I remember, I'll edit this post and tell y'all. Enough babble from me then...
EDIT::::::::::::::::::::
This is the necron list designed by me, that is in the battle report I'm going to post tommorrow(8/11/09)! I won't tell y'all the results yet, but it was capture and control with pitched battle deployment. 2000pts. Heres the list:
All Infantry 2000pts Necron List (1999pts)
HQ: 380pts
Necron Lord with destroyer body, Warscythe, Gaze of Flame, Phylactery & Lightning field: 195pts
Necron Lord with Resurrection orb and Shroud of Darkness: 200pts
Elites: 144pts
4 Necron pariahs: 144pts
Troops: 1080pts
10 Necron warriors: 180pts
10 Necron warriors: 180pts
10 Necron warriors: 180pts
10 Necron warriors: 180pts
10 Necron warriors: 180pts
10 Necron warriors: 180pts
Fast Attack: 330pts
5 Scarab Bases with Disruption fields: 80pts
5 Necron Destroyers: 250pts
Heavy Support: 65pts
1 Necron heavy destroyer: 65pts
It'd be very effective if used right, but my friend is yet to do this

. Something you should all know if you watch my battle report: we're younger than you think :S