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Eldar Void Spinner (Experimental) - Updated Nov 19 09
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Topic: Eldar Void Spinner (Experimental) - Updated Nov 19 09 (Read 493 times)
Akenseth
Tamer of Dragons
Adeptus Administratus
Adeptus
Posts: 429
Listening to Final Liberation/Chaos Gate
Eldar Void Spinner (Experimental) - Updated Nov 19 09
«
on:
November 18, 2009, 10:13:38 AM »
In an effort to close out the final Engine of Vaul in a datasheet, these are currently the rules I'm working on.
Quoted from Epic Armegeddon: Swordwind
The Void Spinner is a sinister, barely known Engine of Vaul, unique to Biel-Tan and a handful of other craftworlds which follow the ideal of warrior supremacy. To most Eldar the Void Spinner is an abomination. To them it represents some of the most dangerous acts the Eldar capable of – the misuse of knowledge and power.
The Eldar possess many ancient and powerful technologies, and not all of them are meant for war. To the Eldar of Biel-Tan, however, anything which they can use to destroy the usurpers who seek to take their empire from them is more than acceptable in the course of war.
The Void Spinner is armed principally with the same kind of monofilament weaponry as the smaller Night Spinner, but within these barrages the Void Spinner unleashes the same bacteria and wraithbone parasites that the Eldar ofold used in their seeding and nurturing of the Maiden worlds. The effect is to utterly scour all life from the target, not merely slaying them with the constricting and slicing threads of monofilament, but by breaking down
the molecules of everything – flesh, bone, rock, metal –under the affected area.
To the minds of most Eldar, such methods were meant to create life – to shape worlds anew fit for the Eldar – not destroy it, and to such Eldar the Void Spinners are a thing of revulsion. To the Eldar of Biel-Tan, however, the destruction of their enemies is just the start, and after a successful campaign scores of Void Spinners are employed in scouring clean all the dirty remnants of Men, Orks or whatever other filthy race has tainted the world in the years since the Eldar’s Fall. With such cleansing complete, the Eldar continue to restore the world, seeding new Exodite worlds as they continue their ultimately futile struggle to restore the lost Eldar Empire.
Eldar Void Spinner
550 Points
Armour:
12 12 11
BS: 4
Structure Points:
3
Type:
Skimmer, Fast, Tank
Weapons and Equipment:
Void Spinner Array
Void Spinner Array
Range: G72"
S: 6
AP: -
Apocalypse Barrage (3)
Poisoned (2+)
AA Mount
Primary Weapon
Each unsaved wound counts as two wounds.
Counts as ordnance against vehicles.
Special Rules
Eldar Titan Holo-fields
«
Last Edit: November 19, 2009, 08:45:37 AM by Akenseth
»
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My Youtube
Silar
Guest
Re: Eldar Void Spinner (Experimental)
«
Reply #1 on:
November 19, 2009, 08:30:55 AM »
I like it, but maybe one thing you could change is the weapons range? If it's based on the Night Spinner's weaponry maybe think about making it a guess range weapon and giving it the same range of 72". It's a great tank in epic so I cant wait to see what you do with it.
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Akenseth
Tamer of Dragons
Adeptus Administratus
Adeptus
Posts: 429
Listening to Final Liberation/Chaos Gate
Re: Eldar Void Spinner (Experimental)
«
Reply #2 on:
November 19, 2009, 08:44:25 AM »
Yes, good idea. I'll make it the same range. I'm not sure on the points cost, it seems weak compared to the other Engines of Vaul.
«
Last Edit: November 19, 2009, 08:46:54 AM by Akenseth
»
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Silar
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Re: Eldar Void Spinner (Experimental) - Updated Nov 19 09
«
Reply #3 on:
November 19, 2009, 09:06:12 AM »
It's hard to say about points, one thing I am noticing is that it is missing a turret mounted shuriken cannon that can be upgraded to a scatter laser, Eml, Bright lance or Starcannon.
Back to points for 500pts you get a scorpion with a str D weapon 60" range, whilst the cobra at 600pts is a str D 48" weapon with special rules also. So for your extra 50pts your getting an extra 12" range (if you change it to 72") which isn't that bad. Poison makes it good against troops (which it should be), whilst str 6 means its not meant for anti-armour/superheavies (which it shouldn't be anyways), so I like that part. Maybe give it an AP of 4 or something as it seems silly that unprotected orks/guardsmen/tyrinds/eldar get saves against it?
Hope this helps.
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Lucaren
Exercitus Ordinatio
Initiate
Posts: 12
Re: Eldar Void Spinner (Experimental) - Updated Nov 19 09
«
Reply #4 on:
November 30, 2009, 01:38:24 PM »
i think AP4 is a bit extreme i would think AP5 but yes i like this tank and yes it is epic (see what i did there oh yeah im kool). so yes i like what your doing here keep it up.
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