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Author Topic: Injury Table  (Read 253 times)
Caanon
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« on: September 24, 2009, 07:41:24 PM »

Death and Injury:

- If you loose a Duel by loosing all of your Wounds, and it was not a sparing/training session with an Ally, roll a D6. On a roll of 3+ you were lucky and managed to only be knocked out, gaining no lasting injuries. However, if you roll a 1 or a 2, you must make a single roll in the Injury Table below. You must roll 2 D6s, and use them in a sequencial manner, not by adding them. That is, if you roll a 2 and a 3, your result is 23, not 5.


Injury Table

11-16: Dead - Your character has suffered inrecuperable damage, and has died. You must update his Character Sheet stating he is not longer alive, but may start a new character.

21: Multiple Injuries - The character must decrease D6 stats by 1, at the player's choice of which stats to decrease (including Armour save, the Armour could be said to have been seriously damaged).

22: Chest Injury - The fighter receives a -1 penalty to his Toughness.

23: Leg Wound - The character receives a -1 modifier to his In rolls in the Assault Phase.

24: Arm wound - The fighter receives a -1 penalty to his St.

25: Head wound - The character looses 3D6x10 XP.

26: Blinded in one eye - The fighter receives a -1 penalty to his Bs. If subsequently blinded in the other eye the fighter counts as being permanetely dead.

31: Partially deafened - The fighter receives a -1 penalty to his Ld

32: Shell Shock - The fighter receives a -1 penalty to his In.

33: Hand injury - The fighter receives a -1 penalty to his Ws.

34-36: Old battle wound - The fighter recovers but this injury sometimes affects his health. Roll a D6 before each duel. On a 1 the injury is playing up and he starts the Duel with one less Wound then his total.

41-55: Full Recovery - The fighter makes a full recovery, and receives no lasting injury.

56: Bitter enemy - The fighter recovers fully from the physical injuries, but is psychologically damaged. He now hates the fighter that did this to him, and will always hit him on a 3+ in CC.

61-63: Captured - The fighter is captured and must defeat his captor in a duel to free himself (with aid if it becomes available).(note that captured characters can't do quests and only get half experience)

64: Horrible Scars - The fighters recovers but is horribly scarred. He know counts as having Bionics (regains his last Wound on a roll of 6+, unless it was taken by a weapon or character with a Strength equal to twice his Toughness).

65: Impressive Scars - The fighter recovers and is left with impressive scars which boost his confidence. He gains +1Ld for any Morale checks he has to make.

66: Survives against the odds - gains 2D6x10 additional XP.
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