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Author Topic: Harlequin Characters  (Read 245 times)
Caanon
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« on: September 24, 2009, 08:03:28 PM »

Harlequin (specific rules and options marked violet)
WS - 5
BS - 3
St - 2
To - 2
Wo - 1
In - 5
At - 2
LD - 9
Save - 4+Holo & Flip
Cost - 30pts

Stat: Ws Bs St To Wo In At Ld
Cost: 5 5 10 10 20 5 10 10

(including Packages,Upgrades,Options and Quests Ld may never be upgraded to more than a maximum of 10)
(including Packages,Upgrades,Options Wo may never be upgraded to more than a maximum of 2 at creation , Package Rules may overwrite this rule though)

- To represent a race at duelling you have to take the basis statline and a characterpack from that race. You're NOT allowed to represent for example your Imperial Guard Seargant with Tyranid rules, nomatter how fearsome he is in closecombat!

- Each stat may only be upgraded once, but doest not need to be upgraded at all. NO stat may be increased above a value of 10. Please note that these stat increases may be purchased regardless of what Packages are choosen. If any Packages further increases any Stats, those increases are additional to these.


3) You may then further customize your character by using the Packages which are laid out in the next few posts:

PLEASE NOTE: The MAXIMUM creation cost is 125pts. No character may exceed that cost at the time when he/she is created, including ALL costs. You may purchase at most ONE Package, but are not required to do so.

You may have both, 2handed and 1handed weapons,but you can only use either 2 1handed weapons or a 2handed weapon. (more under "cc-phase)

Agile:
whilst duelling characters with toughness 5 or greater ,characters with a toughness of 3 or lower count as "agile" and receive a 4+parry/evasion roll rather than the usual 5+parry/evasion roll.
However if using armour or any equivalent to armour granting them any form of a save of 3+ or better ,or if they have any form of bionic/ibb/wbb save they are not "agile" anymore. Nor do they gain this benefit if armed with a weapon which always wounds on 3+ or better.
All Tau ,except the Ethereals, NEVER count as agile.
In addition "agile" characters with an Initiative of 6 or more receive a +1bonus to their priority-rolls (This bonus is still gained regardless of equipment).
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Caanon
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« Reply #1 on: September 24, 2009, 08:04:40 PM »

The Harlequins

-- ALL Harlequins have Flip Belts, which allow them to automatically leave CC each turn, and lets them charge each turn as well, with no rolls needed.
They also have a Holosuit (working as in Wh40k).

- You may choose ONE Package:


= Great Harlequin (+1 Ws, Harlequin's Kiss (wounds on a 3+, to-wound rolls of 6 causes a -2 Armour save modifier) and Shuriken Pistol), 30pts.
-- -- Add Improved Evasion (Character gains a 5+ dodge save in CC), 10pts.
-- -- Add Improved Reflexes (+1 In and At), 20pts.


= Shadow Seer (Shuriken Pistol and CCW, Veil of Tears(The Shadowseer can combine this Psychic Power with his Flip Belt for a devastating attack. The Shadowseer gains D3 attacks on the charge, instead of +1) 20pts.
-- -- Wristblades (+1St), 10pts.
-- -- Add Improved Evasion (Character gains a 5+ dodge save in CC), 10pts.
-- -- Add Improved Reflexes (+1 In and At), 20pts.
-- -- Add Psychic Power "Missdirection" (in Close Combat both players roll a D6, and add their Ld values. If the Shadowseer's total is higher than his opponent's total, his opponent looses as many attacks for that turn as the Psyker won by), 15pts.
-- -- Add Psychic Power "False Visions" (psytest needed, target opponent decreases his BS by D6
[down to a minimum of 1] until end of turn), 20pts.


= Solitaire (+1 Ws, In, and At, 2 CCWs, never has to take ANY Ld checks and is immune to psychological weapons and attacks that wound via Ld), 35pts.
-- -- Wristblades (+1St), 10pts.
-- -- Add Improved Evasion (Character gains a 5+ dodge save in CC), 10pts.
-- -- Add Improved Reflexes (+1 In and At), 20pts.


= Death Jester (-1 In, Death Blades (2 CCWs, -1 Armour save), Shrieker Cannon (Wounds on a 2+, Ap 5, Assault 1, Causes 2 Wounds per failed Save, if the Cannon is used, then the Death Jester counts as having an automatic 1 for the following CC Phase, despite his Flip Belt), 30pts.
-- -- Add Improved Evasion (Character gains a 5+ dodge save in CC), 10pts.
-- -- Add Improved Reflexes (+1 In and At), 20pts.


= Mime (Neuro Disruptor (S10 Ap3 Assault 1, compare St with opponent's Ld to wound) and 2 CCWs, +1 to Initiative rolls on the first turn of the Duel), 30pts.
-- -- Add Improved Evasion (Character gains a 5+ dodge save in CC), 10pts.
-- -- Add Improved Reflexes (+1 In and At), 20pts.


= Jetbike Troupe (Jetbike (+1 To and 3+ armour save), CCW and Twinlinked Shuriken Catapults), 25pts.
-- -- Add Improved Reflexes (+1 In and At), 20pts
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Caanon
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« Reply #2 on: September 24, 2009, 08:34:36 PM »

Loyalty: Loyalty is used by all Imperial characters except Sisters of Battle. In the dark future of the Imperium unwavering Loyalty to the Imperial course is must for any soldier not wishing to executed by a Commissar or Inquisitor.
Imperial character’s start off with 6 loyalty points.

They will gain more loyalty points for loyal actions:
+4 Points for Killing Enemy Character (cumulative)
+3 Points for negatively injuring enemy character (Cumulative)
+2 Loyalty points for rescuing captured Imperial character (Cumulative)
+1 Loyalty point for every duel allied with Inquisitor or Commissar (Cumulative)
+1 Loyalty Point for winning duel.
+1 For being injured (Cumulative)

Imperial Characters will lose points for Traitorous Actions:
-4 For killing Friendly Character (Cumulative)
-3 Per duel spent captured
-2 For fleeing a duel
-1 Per duel lost to Traitor or Chaotic characters (cumulative)
-1 for losing a duel
-1 per duel spent allied with Xenos, Traitor or Chaotic characters (This covers one off multi-duels and freeing captives ect, Cumulative).)
« Last Edit: March 03, 2010, 04:36:26 PM by Caanon » Logged
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