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Author Topic: Tyranid Characters  (Read 252 times)
Caanon
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« on: September 24, 2009, 08:05:26 PM »

Tyranid (specific rules and options marked cyan)
WS - 3
BS - 2
St - 3
To - 2
Wo - 1
In - 3
At - 2
LD - 7
Save - 6+
Cost - 15pts
Stat: Ws Bs St To Wo In At Ld
Cost: 5 5 10 10 20 5 10 10

(including Packages,Upgrades,Options and Quests Ld may never be upgraded to more than a maximum of 10)
(including Packages,Upgrades,Options Wo may never be upgraded to more than a maximum of 2 at creation , Package Rules may overwrite this rule though)

- To represent a race at duelling you have to take the basis statline and a characterpack from that race. You're NOT allowed to represent for example your Imperial Guard Seargant with Tyranid rules, nomatter how fearsome he is in closecombat!

- Each stat may only be upgraded once, but doest not need to be upgraded at all. NO stat may be increased above a value of 10. Please note that these stat increases may be purchased regardless of what Packages are choosen. If any Packages further increases any Stats, those increases are additional to these.


3) You may then further customize your character by using the Packages which are laid out in the next few posts:

PLEASE NOTE: The MAXIMUM creation cost is 125pts. No character may exceed that cost at the time when he/she is created, including ALL costs. You may purchase at most ONE Package, but are not required to do so.

You may have both, 2handed and 1handed weapons,but you can only use either 2 1handed weapons or a 2handed weapon. (more under "cc-phase)

Agile:
whilst duelling characters with toughness 5 or greater ,characters with a toughness of 3 or lower count as "agile" and receive a 4+parry/evasion roll rather than the usual 5+parry/evasion roll.
However if using armour or any equivalent to armour granting them any form of a save of 3+ or better ,or if they have any form of bionic/ibb/wbb save they are not "agile" anymore. Nor do they gain this benefit if armed with a weapon which always wounds on 3+ or better.
All Tau ,except the Ethereals, NEVER count as agile.
In addition "agile" characters with an Initiative of 6 or more receive a +1bonus to their priority-rolls (This bonus is still gained regardless of equipment).
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Caanon
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« Reply #1 on: September 24, 2009, 08:06:00 PM »

The Tyranids

The Rule of Six:
Tyranids all have at most six limbs. Therefore, they may take, at most, two different weapons (or two of the same weapon). The only exception to this rule is that a Tyranid may take AT MOST one shooting weapon.

Living Ammunition:
Weapons which fire living ammunition have +1 to wound rolls, as the ammo burrows and seeks for a weak spot unlike normal ammunition.


- You may choose ONE Package:


= Tyrant Guard (+2 To, +1 Ws, St, In, and Ld, -1 At, Rending Claws (-1 Amour save modifier, on a 6 to-hit they have an extra -1 Armour save modifier), 3+ Armour save), 55pts.
-- -- Add Flesh Hooks (Negates the effect of Cover saves in CC,may force an opponent to reroll the backoff-roll once a turn), 10pts.
-- -- Add Adrenal Glands (+1 Ws and In, may not use ranged weapons), 10pts.
-- -- Add Implant attacks (for each hit that isn’t parried roll two dice to wound rather than the typical one) 25pts


= Lictor (+2 Ws, St, and In, +1 To, At, and Ld,Flesh Hooks (Negates the effect of Cover saves in CC,may force an opponent to reroll the backoff-roll once a turn) and Rending Claws (-1 Amour save modifier, on a 6 to-hit they have an extra -1 Armour save modifier), 5+ Armour save, 5+ Cover save against shooting (may not be modified), Lictors get +1 to Initiative rolls in the first turn of each Duel), 50pts.
-- -- Add Extended Carapace (4+ armour save), 10pts.
-- -- Add Adrenal Glands (+1 Ws and In, may not use ranged weapons), 10pts.
-- -- Add Infiltrationer's Gene (may start duel in hard 3+cover and receives +2 to his first closecombatprior-roll per duel), 30pts.
-- -- Add Chameleon Cuticula (opponent suffers -1bs when shooting the lictor), 10pts.
-- -- Add feeder Tendrils (Plus D6*5% XP for a victory) 20pts


= Warrior (+1 Ws, St, To, In, and Ld,4+ armour save), 30pts.
-- -- Add Enhanced Senses (+1 Bs, may pick from the following), 10pts.
-- -- -- -- Add Lash Whip (one opponent in CC looses one attack), 10pts.
-- -- -- -- Add Fleshborer (S4 Ap-, Assault 2,living ammo), 20pts.
-- -- -- -- Add Spinefist (S4 Ap5, Assault 2,twin-linked), 15pts.
-- -- -- -- Add Deathspitter (S5 Ap5, Assault1 Blast), 15pts.
-- -- -- -- Add Barbed Strangler (S4 Ap-, Assault 1 Ord Blast (causes 2 hits per successful shot)), 10pts.
-- -- -- -- Add Devourer (S3 Ap-, Assault 4.living ammo), 20pts.
-- -- -- -- Add Venom Cannon (S6 Ap4, Assault 2), 25pts
-- -- Add Adrenal Glands (+1 Ws and In, may not use ranged weapons), 10pts.
-- -- Add Scything Talons (+1 At), 10pts.
-- -- Add Rending Claws (-1 Amour save modifier, on a 6 to-hit they have an extra -1 Armour save modifier), 15pts.
-- -- Add Flesh Hooks (Negates the effect of Cover saves in CC,may force an opponent to reroll the backoff-roll once a turn), 10pts.
-- -- Add Chameleon Cuticula (opponent suffers -1bs, 5+coversave during shootingphase), 20pts.
-- -- Add Leaping (+1 to cc-prior rolls), 10pts
-- -- Add Toxin Sacs (+1 St), 20pts
-- --Add Bio-plasma (single St5 attack at double In that hits automatically on a 4+), 15pts
-- -- Add Bonded Exoskeleton (+(1)to), 20pts


= Genestealer (+2 Ws, In, +1 To and Ld, Rending Claws (-1 Amour save modifier, on a 6 to-hit they have an extra -1 Armour save modifier)), 25pts.
-- -- Add Adrenal Glands (+1 Ws and In, may not use ranged weapons), 10pts.
-- -- Add Extended Carapace (4+ armour save), 10pts.
-- -- Add Scything Talons (+1 At), 10pts.
-- -- Add Flesh Hooks (Negates the effect of Cover saves in CC,may force an opponent to reroll the backoff-roll once a turn), 10pts.
-- -- Add Acid Maw (re-rolls unsuccessful to-wound rolls when charging), 25pts
-- -- Add Toxin Sacs (+1 St), 20pts
-- -- Add Scuttler (auto wins cc-prior in the first turn of a duel), 15pts
-- -- Add Feeder Tendrils (+d6*5 XP for a victory), 20pts
-- -- Add Chameleon Cuticula (opponent suffers -1bs, 5+coversave during shootingphase), 15pts.


= Gaunt (+1 In, Fleshborer (S4 Ap-, Assault 2), 5+ armour save), 10pts.
-- -- Add Enhanced Senses (+1 Bs, may pick from the following), 10pts.
-- -- -- -- Add Spinefist (S3 Ap5, Assault 3), 10pts.
-- -- -- -- Add Deathspitter (S4 Ap5, Assault1 Blast), 10pts.
-- -- -- -- Add Barbed Strangler (S4 Ap-, Assault 1 Ord Blast (causes 2 automatic hits per shot)), 10pts.
-- -- -- -- Add Devourer (S3 Ap-, Assault 5), 15pts.
-- -- -- -- Add Venom Cannon (S6 Ap4, Assault 2), 25pts
-- -- Add Adrenal Glands (+1 Ws and In, may not use ranged weapons), 10pts.
-- -- Add Scything Talons (+1 At), 10pts.
-- -- Add Rending Claws (-1 Amour save modifier, on a 6 to-hit they have an extra -1 Armour save modifier), 10pts.
-- -- Add Flesh Hooks (Negates the effect of Cover saves in CC,may force an opponent to reroll the backoff-roll once a turn), 10pts.
-- -- Add Extended Carapace (4+ armour save), 10pts.
-- -- Add Sinewed Tissue (+(1)To), 15pts.
-- -- Add Infiltrationer's Gene (may start duel in hard 3+cover and receives +2 to his first closecombatprior-roll per duel), 15pts.
-- -- Add Chameleon Cuticula (opponent suffers -1bs, 5+coversave during shootingphase), 15pts.
-- -- Add Leaping (+1 to cc-prior rolls), 10pts
-- -- Add Scuttler (auto wins cc-prior in the first turn of a duel), 15pts
-- -- Add Symbiote Rippers (+D3 WS3 St3 attacks at In4), 20pts
-- -- Add Toxin Sacs (+1 St), 15pts
-- -- Add Acid Blood (when loses all its wounds inflicts an automatic St4 hit with -1sv on everyone taking part in the Duel), 15pts


= Ravener (+1 Ws, To, At, and Ld, +2 In 4+ save), 40pts.
Must have one of the following:
-- -- Two Sets of Scything talons (+2 At) 20pts
-- -- Scything talons and rending claws (+1 At, -1sv in cc and a further -1sv if the to hit roll is a 6) 20pts
-- -- Add Enhanced Senses (+1 Bs, may pick from the following), 10pts.
-- -- -- -- Add Spinefist (S4 Ap5, Assault 2,twin-linked), 15pts.
-- -- -- -- Add Deathspitter (S5 Ap5, Assault1 Blast), 15pts.
-- -- -- -- Add Devourer (S3 Ap-, Assault4,living ammo), 20pts.
-- -- Add Adrenal Glands (+1 Ws and In, may not use ranged weapons), 10pts.
-- -- Add Scything Talons (+1 At), 10pts.
-- -- Add Rending Claws (-1 Amour save modifier, on a 6 to-hit they have an extra -1 Armour save modifier), 15pts.
-- -- Add Flesh Hooks (Negates the effect of Cover saves in CC,may force an opponent to reroll the backoff-roll once a turn), 10pts.
-- -- Add Chameleon Cuticula (opponent suffers -1bs, 5+coversave during shootingphase), 15pts.
-- -- Add Speedy Scuttle (Duel starts in closecombat), 15pts
-- -- Add Adrenal Glands (+1 Ws, +1 In, may not shoot from throat) 15pts
-- -- Add lightning fast reflexes (+1 to all priority rolls in the duel), 20pts


= Gargoyle (Bio-plasma (one attack at double In, hits on a 4+, at St5, does not count benefits from Rending Claws), +1 to Initiative rolls in the first turn of each Duel, 5+ armour save), 25pts.
-- -- Add Enhanced Senses (+1 Bs, may pick from the following), 10pts.
-- -- -- -- Add Spinefist (S4 Ap5, Assault 2,twin-linked), 15pts.
-- -- -- -- Add Deathspitter (S5 Ap5, Assault1 Blast), 15pts.
-- -- -- -- Add Devourer (S3 Ap-, Assault4,living ammo), 20pts.
-- -- Add Adrenal Glands (+1 Ws and In, may not use ranged weapons), 10pts.
-- -- Add Scything Talons (+1 At), 10pts.
-- -- Add Rending Claws (-1 Amour save modifier, on a 6 to-hit they have an extra -1 Armour save modifier), 15pts.
-- -- Add Flesh Hooks (Negates the effect of Cover saves in CC,may force an opponent to reroll the backoff-roll once a turn), 10pts.
-- -- Add Extended Carapace (4+ armour save), 10pts.
-- -- Add Sinewed Tissue (+(1)To), 10pts.
-- -- Add Chameleon Cuticula (opponent suffers -1bs, 5+coversave during shootingphase), 15pts.
-- -- Add Toxin Sacs (+1 St) 15pts


= Zoanthrope (+1 Bs, and To, +2 Ld, -1 At, Psyker, 3+ Armour Save), 25pts.
-- -- May choose any of the following Psychic Powers:
-- -- -- -- Add The Horror (Opponents must pass a Ld test to charge the character; If the Zoanthrope charges an opponent, and that opponent fails a Ld test, that opponent only hits on a 6+ in that CC Phase), 10pts.
-- -- -- -- Add Psychic Scream (All opponents in the Duel are at -1 Ld, and enemy Psykers who fail a Psychic Test automatically suffer a Perils of the Warp attack), 15pts.
-- -- -- -- Add Catalyst (This power is used at the beginning of the Assault phase. If the character is defeated during that Assault phase BEFORE he makes his attacks, he may still retaliate, and if he also defeats his opponent, then the Duel is a draw), 15pts.
-- -- -- -- Add Warp Blast (The character may shoot with the following profile S5 Ap3 Assault1 Blast,
or if he passes a Psychic test,both,the Zoantrope and his opponent(s) take an automatic S10 Ap3 hit,dodges allowed), 25pts.
-- -- -- -- Add Mindeater (used after closecombatpriorrolls before closecombat, psytest needed, target opponent character makes his/her attacks minus1 versus himself/herself), 25pts.
-- -- Add Toxic Miasma (Zoanthrope auto wounds in CC), 25pts


= Small Carnifex (+2 St To, -2 In, -1 BS and Ws, 3+sv, -1 armour modifier in CC, the 5+ dodge save doesn't represent an evasive move but the hit of a very hard point at the carnifex's natural armour, always hits on 5+ in closecombat) 35pts
-- -- Add scything tallons* (+1 At) 10pts
*May be taken twice if no shooting weapons or Rendering Claws taken
Rendering Claws (cumulative -1 armour save in cc, further -1 on a to hit roll of 6 (making it -3sv if a 6 is rolled) 20pts
-- -- Add Crushing Claws (replaces base attacks on profile (before scything talon bonuses) with d6 attacks) 20pts
-- -- Add BioPlasma (One St5 attack each turn at double In hits on 4+) 15pts
-- --Add Enhanced senses (+1 BS may choose one of the following guns) 10pts
-- -- -- -- Barbed Strangler (S5 Ap5 Assault 1 Ord. Blast (hits d3 times rather than the once for a normal blast) 30pts
-- -- -- -- Twin Linked Deathspitter (St6 Ap5 Assault 1 blast, twin linked) 20pts
-- -- -- -- Twin Linked Devourer (St4 Ap- Assault 4 Living ammo, twin linked) 30pts
-- -- Add Bio-plasma (double In St5 Attack that hits on a 4+) 15pts
-- -- Add Implant Attack (each successful to-hit roll in closecombat causes 2 to-wound rolls), 25pts
-- -- Add Spine Banks (counts as frag grenades; and after closecombatpriorityrolls,but before any attacks in closecombat are rolled fires D6 St3 shots per turn hitting on 5+ at target character charging the carnifex or being charged by the carnifex)(may not be combined with Thornback), 30pts
-- -- Add Thornback (forces opponents to re-roll successful back off rolls)(may not be combined with Spine Banks), 20pts
-- -- Add Tail weapon: Mace (after all attacks are rolled in closecombat may do an additional single attack at St6)(may not be combined with Tail Weapon: Scythe), 20pts
-- -- Add Tail Weapon: Scythe (+d3 attacks at -1 St and at In4)(may not be combined with Tail Weapon: Mace), 20pts
-- -- Add Tusked (+2At when charging rather than +1), 15pts
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Caanon
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« Reply #2 on: September 24, 2009, 08:33:40 PM »

Favour: Unlike the Imperium, Loyalty in the Forces of Disorder is gained through fear and intimidation. Those favoured by their Lord, Archon or Warboss can become untouchable from jealous rivals, but should they show signs of weakness their favoured status might come to an end (at the point of a knife).

FoD Character’s starts with 6 Favoured points

+4 Points for Killing Enemy Character (cumulative)
+3 Points for Capturing enemy character and per duel with captured enemy
+2 Points for Killing Friendly character (cumulative)
+2 For winning duel
+1 points for injuring any character (postive or negative, cumulative)

Weakness:

-3 For negative Injuries (cumulative)
-2 for Fleeing duel losing duel without wounding opponent
-2 For losing duel without wounding opponent
-1 Per duel spent allied with Imperial, Faithful or Purity characters (cumulative)
-1 points for lost duels
-1 points if Opponent flees duel unharmed (cumulative)


« Last Edit: March 03, 2010, 04:19:27 PM by Caanon » Logged
schaferlord
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« Reply #3 on: September 25, 2009, 04:24:19 AM »

are ravenor guns thorax mounted or will they take up a set of limbs?
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