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Author Topic: Ork Characters  (Read 309 times)
Caanon
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« on: September 24, 2009, 08:06:47 PM »

Ork (specific rules and options marked green)
WS - 3
BS - 2
St - 3
To - 3
Wo - 1
In - 2
At - 2
LD - 7
Save - 6+
Cost - 10pts

Stat: Ws Bs St To Wo In At Ld
Cost: 5 5 10 10 20 5 10 10

(including Packages,Upgrades,Options and Quests Ld may never be upgraded to more than a maximum of 10)
(including Packages,Upgrades,Options Wo may never be upgraded to more than a maximum of 2 at creation , Package Rules may overwrite this rule though)

- To represent a race at duelling you have to take the basis statline and a characterpack from that race. You're NOT allowed to represent for example your Imperial Guard Seargant with Tyranid rules, nomatter how fearsome he is in closecombat!

- Each stat may only be upgraded once, but doest not need to be upgraded at all. NO stat may be increased above a value of 10. Please note that these stat increases may be purchased regardless of what Packages are choosen. If any Packages further increases any Stats, those increases are additional to these.


3) You may then further customize your character by using the Packages which are laid out in the next few posts:

PLEASE NOTE: The MAXIMUM creation cost is 125pts. No character may exceed that cost at the time when he/she is created, including ALL costs. You may purchase at most ONE Package, but are not required to do so.

You may have both, 2handed and 1handed weapons,but you can only use either 2 1handed weapons or a 2handed weapon. (more under "cc-phase)

Agile:
whilst duelling characters with toughness 5 or greater ,characters with a toughness of 3 or lower count as "agile" and receive a 4+parry/evasion roll rather than the usual 5+parry/evasion roll.
However if using armour or any equivalent to armour granting them any form of a save of 3+ or better ,or if they have any form of bionic/ibb/wbb save they are not "agile" anymore. Nor do they gain this benefit if armed with a weapon which always wounds on 3+ or better.
All Tau ,except the Ethereals, NEVER count as agile.
In addition "agile" characters with an Initiative of 6 or more receive a +1bonus to their priority-rolls (This bonus is still gained regardless of equipment).
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Caanon
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« Reply #1 on: September 24, 2009, 08:07:19 PM »

Da Orkze
Special Rules:
- "we're just 'arder" orks receive a single 4+ ignore wounds roll versus characters with toughness 5 or more.
agile characters can't take use of the "we're just 'arder"rule.

- You may choose ONE Package:

= Warboss (+1 Ws, In, and Ld, +1S, +1A Slugga and Choppa*, 5+ Armour save), 35pts.
-- -- Add Bionik Bonce (+1 to Armour save, may never be combined with Mega armour, has no effect on Invulnerable or Dodge saves), 10pts.
-- -- Add 'Eavy Armour (4+ Armour save), 10pts.
-- -- Add Kustom Job: More Dakka (+1 shot to a single ranged weapon), 10pts.
-- -- Add Kustom Job: Shootier (+1 to the St of a single ranged weapon), 10pts
-- -- Add Kustom Job: Blasta (Gives an extra -1 Save modifier to a single ranged weapon), 10pts
-- -- Add Kombi-Skorcha (A Shoota able to shoot with the following profile once per Duel: S5 Ap4, Assault 1 Template), 15pts.
-- -- Add 'Uge Choppa (+2 St, -1 Save modifier, 2-handed, always goes last), 30pts.
-- -- Add Big Horns or Iron Gob (+1 Ld for Morale based tests, one extra attack at base Strength and Initiative 1), 15pts.
-- --may purchase klan upgrade
-- --Racial Trait (5pts): Power of the Waaagh! (If the character can pass a Ld test when he charges, he doubles his Initiative for that phase of CC).


= Nob (+1 Ws, Slugga and Choppa*, 5+ Armour save), 20pts.
-- -- Add Bionik Bonce (+1 to Armour save, may never be combined with Mega armour, has no effect on Invulnerable or Dodge saves), 10pts.
-- -- Add 'Eavy Armour (4+ Armour save) 10pts.
-- -- Add Kustom Job: More Dakka (+1 shot to a single ranged weapon), 10pts.
-- -- Add Kustom Job: Shootier (+1 to the St of a single ranged weapon), 10pts
-- -- Add Kustom Job: Blasta (Gives an extra -1 Save modifier to a single ranged weapon), 10pts
-- -- Add 'Uge Choppa (+2 St, -1 Save modifier, 2-handed, always goes last), 30pts.
-- -- Add Big Horns or Iron Gob (+1 Ld for Morale based tests, one extra attack at base Strength and Initiative 1), 15pts.
-- --may purchase klan upgrade
-- --Racial Trait (5pts): Power of the Waaagh! (If the character can pass a Ld test when he charges, he doubles his Initiative for that phase of CC).


= Big Mek (+1 Ws, Choppa* and Bionik Arm, grants additional S4 hit in CC I2), 30pts.
-- -- Add Bionik Bonce (+1 to Armour save, may never be combined with Mega armour, has no effect on Invulnerable or Dodge saves), 10pts.
-- -- Add 'Eavy Armour (4+ Armour save), 10pts.
-- -- Add Kustom Job: More Dakka (+1 shot to a single ranged weapon), 5pts.
-- -- Add Kustom Job: Shootier (+1 to the St of a single ranged weapon), 5pts.
-- -- Add Kustom Job: Blasta (Gives an extra -1 Save modifier to a single ranged weapon), 5pts.
-- -- Add Kombi-Skorcha (A Shoota able to shoot with the following profile once per Duel: S5 Ap4, Assault 1 Template), 10pts.
-- --may purchase klan upgrade
-- --Racial Trait (5pts): Power of the Waaagh! (If the character can pass a Ld test when he charges, he doubles his Initiative for that phase of CC).


= Painboss (Choppa* and CCW, always wounds on 4+ or better, 5+ Armour save), 25pts.
-- -- Add Bionik Bonce (+1 to Armour save, may never be combined with Mega armour, has no effect on Invulnerable or Dodge saves), 10pts.
-- -- Add 'Eavy Armour (4+ Armour save), 10pts.
-- -- Add Dok'z Toolz (May re-roll 1 failed armor save per duel), 20pts
-- --may purchase klan upgrade
-- --Racial Trait (5pts): Power of the Waaagh! (If the character can pass a Ld test when he charges, he doubles his Initiative for that phase of CC).


= Flash Git (+2 Bs, Shoota with More Dakka, Shootier, and Blasta), 35pts.
-- -- Add Bionik Bonce (+1 to Armour save, may never be combined with Mega armour, has no effect on Invulnerable or Dodge saves), 10pts.
-- -- Add Eavy Armour (4+ Armour save), 10pts.
-- --may purchase klan upgrade
-- --Racial Trait (5pts): Power of the Waaagh! (If the character can pass a Ld test when he charges, he doubles his Initiative for that phase of CC).


= Uber Grot (+1 Ws, Bs, At, +2 In, -1 St and To, Slugga and Choppa*, 5+ Dodge save in CC AND against shooting, which is lost if any Armour is worn), 30pts.
-- -- Add Kustom Job: More Dakka (+1 shot to a single ranged weapon), 10pts.
-- -- Add Kustom Job: Shootier (+1 to the St of a single ranged weapon), 10pts.
-- -- Add Kustom Job: Blasta (Gives an extra -1 Save modifier to a single ranged weapon), 10pts.
-- -- Add 'Uge Choppa (+2 St, -1 Save modifier, 2-handed, always goes last), 30pts.
-- -- Add Grot Blasta (S3 AP- Assault 2, may be combined w/ Kustom Jobz, 2 handed), 5 pts.
-- --may purchase klan upgrade
-- --Racial Trait (5pts): Power of the Waaagh! (If the character can pass a Ld test when he charges, he doubles his Initiative for that phase of CC).


= Speed Freak (+1t,+1a,may fire a salve of twinlinked big shootas (S5 AP5 assault3) in first turn of every duel,slugga and choppa ,5+cover save, NO "we're just 'arder" rule), 35pts.
-- -- Add 'Eavy Armour (4+ Armour save) 10pts.
-- -- Add 'Uge Choppa (+2 St, -1 Save modifier, 2-handed, always goes last), 30pts.
-- -- Add Big Horns or Iron Gob (+1 Ld for Morale based tests, one extra attack at base Strength and Initiative 1), 15pts.
-- -- Add Kustom Job: More Dakka (+1 shot to slugga), 10pts.
-- -- Add Kustom Job: Shootier (+1 to the St of slugga), 10pts
-- -- Add Kustom Job: Blasta (Gives an extra -1 Save modifier to slugga), 10pts
-- --Racial Trait (5pts): Power of the Waaagh! (If the character can pass a Ld test when he charges, he doubles his Initiative for that phase of CC).


-You may choose ONE Klan Upgrade (if package allows to):
---Goff (5pts): hits and gets hit on 3+ in closecombat
---Deathskull (5pts for bs3, 10pts for bs 4+): may reroll one to hit roll in melee OR shooting
---Bad Moons (5pts): choose +1bs OR one additional kustom job for free
---Evil Sunz (5pts): improved reflexes -> +1In
---Blood Axes (15pts):starts in cover (4+cover sv in first shooting phase of a duel) adds +1 to closecombat or shooting priority rolls in first turn of a duel
---Snakebites (5pts):may never use any ranged weapons, +1a


*Choppas cause a -1 save modifier on opponents

*The Kustom Jobs work the same as in the Ork Codex, i.e. with More Dakka a Slugga goes to Assault 2, and so forth. - May combine all Kustoms together, and may kustomize a Kombi-skorcha's Slugga half
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Caanon
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« Reply #2 on: September 24, 2009, 08:33:17 PM »

Favour: Unlike the Imperium, Loyalty in the Forces of Disorder is gained through fear and intimidation. Those favoured by their Lord, Archon or Warboss can become untouchable from jealous rivals, but should they show signs of weakness their favoured status might come to an end (at the point of a knife).

FoD Character’s starts with 6 Favoured points

+4 Points for Killing Enemy Character (cumulative)
+3 Points for Capturing enemy character and per duel with captured enemy
+2 Points for Killing Friendly character (cumulative)
+2 For winning duel
+1 points for injuring any character (postive or negative, cumulative)

Weakness:

-3 For negative Injuries (cumulative)
-2 for Fleeing duel losing duel without wounding opponent
-2 For losing duel without wounding opponent
-1 Per duel spent allied with Imperial, Faithful or Purity characters (cumulative)
-1 points for lost duels
-1 points if Opponent flees duel unharmed (cumulative)
« Last Edit: March 03, 2010, 04:23:01 PM by Caanon » Logged
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