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Author Topic: Dark Eldar Characters  (Read 212 times)
Caanon
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« on: September 24, 2009, 08:24:42 PM »

The Dark Eldar

Dark Eldar (specific rules and options marked teal)
WS - 3
BS - 3
St - 2
To - 2
Wo - 1
In - 4
At - 2
LD - 9
Save - 4+
Cost - 20pts
Stat: Ws Bs St To Wo In At Ld
Cost: 5 5 10 10 20 5 10 10

(including Packages,Upgrades,Options and Quests Ld may never be upgraded to more than a maximum of 10)
(including Packages,Upgrades,Options Wo may never be upgraded to more than a maximum of 2 at creation , Package Rules may overwrite this rule though)

- To represent a race at duelling you have to take the basis statline and a characterpack from that race. You're NOT allowed to represent for example your Imperial Guard Seargant with Tyranid rules, nomatter how fearsome he is in closecombat!

- Each stat may only be upgraded once, but doest not need to be upgraded at all. NO stat may be increased above a value of 10. Please note that these stat increases may be purchased regardless of what Packages are choosen. If any Packages further increases any Stats, those increases are additional to these.


3) You may then further customize your character by using the Packages which are laid out in the next few posts:

PLEASE NOTE: The MAXIMUM creation cost is 125pts. No character may exceed that cost at the time when he/she is created, including ALL costs. You may purchase at most ONE Package, but are not required to do so.

You may have both, 2handed and 1handed weapons,but you can only use either 2 1handed weapons or a 2handed weapon. (more under "cc-phase)

Agile:
whilst duelling characters with toughness 5 or greater ,characters with a toughness of 3 or lower count as "agile" and receive a 4+parry/evasion roll rather than the usual 5+parry/evasion roll.
However if using armour or any equivalent to armour granting them any form of a save of 3+ or better ,or if they have any form of bionic/ibb/wbb save they are not "agile" anymore. Nor do they gain this benefit if armed with a weapon which always wounds on 3+ or better.
All Tau ,except the Ethereals, NEVER count as agile.
In addition "agile" characters with an Initiative of 6 or more receive a +1bonus to their priority-rolls (This bonus is still gained regardless of equipment).

- You may choose ONE Package:


= Dracon (+1 Ws, Bs, and In, Splinter Pistol and CCW)- 15pts
-- -- Add Gladiator (+1 Ws and In, -1 Bs, Opponent never receives a bonus for using 2 CCW, replaces a Pistol with a CCW), 15pts. May not be combined with gun fighter
-- -- Add Gun-Fighter (+1 Bs) 15pts May not be combined with gladiator
-- -- Add Torture Master (+1At ,torture weapon*) 25pts

*choose ONE torture weapon:
------[poisoned blades (replaces always wounds on 2+ may cannot not be combined with any other weapon, loses splinter pistol if this is taken)]
------[agoniser (always wounds on 4+, -1 Sv mod)]
------[neurowhip or painblade (both have same affect but put to names for fluff reasons so you could have a sword or whip (-2 Sv mod)]
 

-- -- Add Combat Drugs (Character may use Combat Drugs, as per the Codex)-20pts
-- -- Add soul seeker ammo (Character may re-roll failed to hit rolls with their splinter pistol, no cover saves may be taken)-15pts
-- -- Add essence seeker ammo (Character may re-roll failed to wound rolls with their splinter pistol)-15pts
-- -- Additional splinter pistol (character has two splinter pistols, replaces the ccw)-10pts
-- -- Add Shadowgrenades (opponents receive -1Bs during shootingphase) 10pts.
-- -- Add Improved Reflexes (Character gains a 5+ dodge versus ranged attacks), 10pts.


= Wych (+2 Ws, +1 In, 2 CCWs, Opponent never receives a bonus for using 2 CCW, Opponent's with less than 2x the Wych's St (Compared to Opponent's base St) halves his Ws, may NEVER use a ranged weapon, 5+ Dodge save), 30pts.
-- -- Add Agonisor (always wounds on a 4+) 20pts.
-- -- Add Combat Drugs (Character may use Combat Drugs, as per the Codex), 20pts.
-- -- Add Shadowgrenades (opponents receive -1Bs during shootingphase) 10pts.


= Incubi (+1 Ws and St, Punisher (2 handed, -1 Armour save modifier) and Tormentor Helm (count as a Splinter Pistol, and may be used with 2 handed weapons to count as 2 CCWs), 3+ armour save), 25pts.
-- -- Add Gladiator (+1 Ws and In, -1 Bs, Opponent never receives a bonus for using 2 CCW, replaces a Pistol with a CCW, but does NOT replace a Tormentor Helm), 20pts.
-- -- Add Combat Drugs (Character may use Combat Drugs, as per the Codex), 20pts.


= Haemonculous (+1 To, Scissorhand (wounds on 2+, counts as 2 CCWs), Destructor (S4 Template weapon, Ap D6)), 25pts.
-- -- Add Combat Drugs (Character may use Combat Drugs, as per the Codex), 20pts.


= Grotesque (+1St and +1Wo (may have 3Wounds at creation) ,2CCWs, may never use ranged weapons), 20pts.
-- -- Add Gladiator (+1 Ws and In, -1 Bs, Opponent never receives a bonus for using 2 CCW, replaces a Pistol with a CCW), 20pts.
-- -- Add Poison Expert (gains Poisoned Blades (wounds on a 2+), replaces ALL other weapons AND does not give +1At), 20pts.


= Mandrake (+1 Ws and In, +2 At, Splinter Pistol and CCW, always goes first when charged, gets +1 to any Initiative rolls in the first turn of each Duel, shooters are at -1 to hit him), 25pts.
-- -- Add Combat Drugs (Character may use Combat Drugs, as per the Codex), 20pts.


= Beastmaster (+1 St, In, and At, 2 CCWs, 5+ dodge save), 20pts.
-- -- Add Gladiator (+1 Ws and In, -1 Bs, Opponent never receives a bonus for using 2 CCW, replaces a Pistol with a CCW), 20pts.
-- -- Add Combat Drugs (Character may use Combat Drugs, as per the Codex), 20pts.
-- -- Add Warpbeast (additional S5 attack in CC at WS 4 In6,
AND on a roll of 4+ the Warpbeast takes a wound that would usually have hurt the Beastmaster, the Warpbeast can't be used again until end of duel) 20pts.


= Scourge (+2 Bs, Splinter Cannon (S4 Ap5, Assault 4)), Jump Pack (Auto Back off from CC) 30pts.
-- -- Add Gladiator (+1 Ws and In, -1 Bs, Opponent never receives a bonus for using 2 CCW, replaces any Ranged weapons with a CCW), 5pts.
-- -- Add Poison Expert (gains Poisoned Blades (wounds on a 2+), replaces ALL other weapons, grants +1 At), 25pts.
-- -- Add Combat Drugs (Character may use Combat Drugs, as per the Codex), 20pts.
-- -- Add SplinterImpaler (replaces ALL other ranged weapons, S4 Ap3 Assault2), 15pts.
-- -- Add Destructor (replaces ALL other ranged weapons, S4 Template weapon, Ap D6), 15pts.
-- -- Add Shadowgrenades (opponents receive -1Bs during shootingphase) 10pts.
-- -- Add Improved Reflexes (Character gains a 5+ dodge versus ranged attacks), 10pts.


= Reaver Jetbiker (+1St, +(1)To, +1At, only fails backing off on a roll of 1, receives +1 to prior rolls in closecombatphase, biker is equipped with a ccw OR a splinterpistol, 4+ dodgesave against shooting) 30pts
-- -- Add Combat Drugs (Character may use Combat Drugs, as per the Codex), 20pts.
-- -- Add Torture Instruments/Spikes and Hooks (if at least 1successful not parried hit is caused by the Reaver Jetbiker add 1additional dice to your to-wound rolls in this closecombatphase), 15pts.
-- -- Add Enslaver Web (roll 1D6 at start of turn, if it's 6 or higher than your opponent's strengh your opponent receives a -1 to his priority rolls for this turn), 15pts.
-- -- Add Imperoved Reflexes and Maneuverability (5+dodgesave in cc), 15pts
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Caanon
Adeptus Modestus Omnis
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Posts: 462



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« Reply #1 on: September 24, 2009, 08:32:37 PM »

Favour: Unlike the Imperium, Loyalty in the Forces of Disorder is gained through fear and intimidation. Those favoured by their Lord, Archon or Warboss can become untouchable from jealous rivals, but should they show signs of weakness their favoured status might come to an end (at the point of a knife).

FoD Character’s starts with 6 Favoured points

+4 Points for Killing Enemy Character (cumulative)
+3 Points for Capturing enemy character and per duel with captured enemy
+2 Points for Killing Friendly character (cumulative)
+2 For winning duel
+1 points for injuring any character (postive or negative, cumulative)

Weakness:

-3 For negative Injuries (cumulative)
-2 for Fleeing duel losing duel without wounding opponent
-2 For losing duel without wounding opponent
-1 Per duel spent allied with Imperial, Faithful or Purity characters (cumulative)
-1 points for lost duels
-1 points if Opponent flees duel unharmed (cumulative)
« Last Edit: March 03, 2010, 04:24:45 PM by Caanon » Logged
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