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Author Topic: Updates/ Questions/ Changes  (Read 2302 times)
Caanon
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« on: September 28, 2009, 02:17:17 AM »

A place for any questions you have.

Any changes/ updates made will also be posted here so as to make you aware of what is going on without needing to reread everything.
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Caanon
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« Reply #1 on: September 29, 2009, 04:02:56 AM »

Updates to SoB Package and Faith (realised version of SoB rules I posted was an earlier addition to one in use)

Changes to Faith after rereading play test notes from previous campaign
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Cerus
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drahkorr432@hotmail.com Cerus87
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« Reply #2 on: September 29, 2009, 08:15:43 AM »

not sure if i missed it but is there currently a hangout for playing some duels? atm it seems to be only the regulars for the duelling that know where to go.

we need to make it easily accessible for new ppl as well as old timers (or old timers that lost the link over time  Tongue) even if its not the place we intend to finally host it. Spent about half an hour searching through forums and found little to no mention, is there a link for the AIM room we can throw up somewhere?

I'm not a whiz on AIM so maybe someone could post up a set of instructions? Or we could create a list of AIM screen names to play duels with?

Anyways mine is Cerus87
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Cerus
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drahkorr432@hotmail.com Cerus87
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« Reply #3 on: September 29, 2009, 08:27:27 AM »

More to do with characters, is it at all possible to have a character thats pretty much neutral?

For example I want to make an inquisitor that uses some very questionable methods, a radical pretty much. He isn't aligned (well at least not completely) with chaos even though he's slowly drawn to its power but he doesn't really care about the imperium all too much, prefering just to use his station to get what he wants and stop people asking questions.

I kinda wanted him to start off being a bit questionable to slowly become a fully flegged heretic.

For all intents and purposes he's still technically on the Imperium's ''side'' but would i be better leaving that down to fluff and just mark him as FoD?
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Azakiel
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« Reply #4 on: September 29, 2009, 11:35:04 AM »

cerus, what is your aim screen name?
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Cerus
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drahkorr432@hotmail.com Cerus87
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« Reply #5 on: September 29, 2009, 12:13:34 PM »

Cerus87
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Caanon
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« Reply #6 on: September 30, 2009, 02:48:34 AM »

Anwers:

We use AIM (AOL instant messenger)

Board name is Aftermath Duels

to roll dice in board type //roll-diceX (X being amount of dice)

Team really only implies which side of the campaign you will fight on. If you plan on joining FoD list that, siding with toilet polishers then list FoO. If you don't plan on joining either side then list none or neutral.
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Cerus
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drahkorr432@hotmail.com Cerus87
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« Reply #7 on: September 30, 2009, 07:52:31 AM »

I noticed that my post on the black market was deleted with no mention at all made of it.

But still my personal view stands that it seems to make things a bit too easy to capture an enemy player. This is the 40k universe, how oftan do you read about characters taking prisoners? Only 2 come to mind out of the hundreds of books the Black Library have published. I believe it should still be an available outcome to a duel but don't think there should be any items on offer to increase the chances of capturing someone.

About the black market itself, I don't like the whole travelling to it in your car, really doesn't sit well with me. Seems too much like sending your space marine down to tesco for the groceries and just doesn't fit in 40k. I do believe that all characters should have items and upgrades redily available to them be it from a chapter armoury, gene pool or even the odd trader they meet in their travels, it really doesn't matter where.

I propose getting rid of the whole having to travel to a specific place to get upgrades and just offer a list of equipment, wargear and upgrades that characters would be able to purchase for a set cost. As it's the 40th millenium, war is everywhere, its not going to be that hard to patch yourself up and get some new gear and if people want their character to travel to a specific location let them  write up fluff for it.
« Last Edit: September 30, 2009, 08:03:17 AM by Cerus » Logged
Akenseth
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« Reply #8 on: September 30, 2009, 08:35:04 AM »

It seems we are trying to treat this as if it was an approximation of a PVP MMO that has a rather rigid structure...
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schaferlord
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« Reply #9 on: September 30, 2009, 12:51:46 PM »

I know it doesn't quite sit right with me either, I dunno who deleted the comment though, but I do appreciate that some might want a further level of role playness into the system.

It could do without being called a black market and not being treated as a shop so strictly with some phrases in the rules saying how it isn't a shop it's merely an approximation of the fact that successful people seem to manage to rustle up stuff.

If I wasn't ill and thus slept the past 5 and a bit hours I'd have written more on my proposed system to try and do things a bit differently in a manner which is a bit more random in which your character will be tested in their attempts to beg, borrow, steal whatever it is they want using what ever influence they're deemed to have with some mechanics of some sort (to generate their credit rating if you will) and what not. I don't think the traps or the land car are particularly great ideas considering results of the duelling will be going for the campaign and as such mightn't be wanted to be on the same planet day after day but moving rapidly as the campaign requires your forces to move.
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Caanon
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« Reply #10 on: October 01, 2009, 04:51:28 AM »

The reason for you post being deleted was that it was in the wrong place. If you have question it should be here and not cluttering up Locked threads which you shouldn't be posting in.  Angry

I was going to move the post here but ran out of time and to do other things.

And yes, there is in fact quite a lot of reference to 40K army taking prisoners, even if we ignore the whole DE race as an example. There are plently of accounts of orks, CSM and Daemons taking prisoners. Is it so hard to believe that an Imperial agent would not attempt to capture an enemy agent or officer to interogate and gain information from?

You don't have to slave trade if you don't want to, it's merely there as an option for those that do.

The duelling shop was created because people wanted a duelling shop. Full stop. End of sentence. I didn't want waste time and effort making it for no purpose. I wrote it because people did want it. The name is just generic, change it if you don't like it. Maybe instead of going to so seedy underworld dive you get your equipment from somewhere else. It doesn't matter, the effect is a the same.
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Draco
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« Reply #11 on: October 01, 2009, 11:20:36 AM »

Dear Caanon,

Sn1per rifles suck! Plz to be buffing. Kthxby.

Luv

Drac



*ahem*

Sorry about that. To be a bit more articulate about my problem... In a test duel against J8 earlier today I came to realise just what a waste of time the Sniper Rifle is in duels.

Its current profile is: Always hit on 2+, always wound on 4+, 1 shot, 10 points.

For comparison, the bolter is S4, AP5, has the option of rapid fire and only costs 5 points.

This means that, when dealing with a BS 5 marine firing at a T4 target (not an unreasonable assumption, from a quick glance) the sniper rifle loses by miles. It hits and wounds the same, but costs twice as much and can only fire once. When facing opponents of T3 or less, the comparison becomes even less favourable. It is not until opponents start to get to T5 or higher that the rifle actually becomes useful again.

The above does not even factor in the fact that Bolters have an AP value, while rifles do not.

Therefore my poor scout's plea to please consider doing something to actually make the Rifle a viable weapon. Eg. making it rending or something.
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Cerus
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« Reply #12 on: October 01, 2009, 03:35:31 PM »

The reason for you post being deleted was that it was in the wrong place. If you have question it should be here and not cluttering up Locked threads which you shouldn't be posting in.  Angry

I was going to move the post here but ran out of time and to do other things.

And yes, there is in fact quite a lot of reference to 40K army taking prisoners, even if we ignore the whole DE race as an example. There are plently of accounts of orks, CSM and Daemons taking prisoners. Is it so hard to believe that an Imperial agent would not attempt to capture an enemy agent or officer to interogate and gain information from?

You don't have to slave trade if you don't want to, it's merely there as an option for those that do.

The duelling shop was created because people wanted a duelling shop. Full stop. End of sentence. I didn't want waste time and effort making it for no purpose. I wrote it because people did want it. The name is just generic, change it if you don't like it. Maybe instead of going to so seedy underworld dive you get your equipment from somewhere else. It doesn't matter, the effect is a the same.

Sorry my bad for posting in the locked thread, never noticed that it was in the first place. A note or quick msg even to say it was removed for being in the wrong section would have been good, instead of 2 days of nothing wondering what was going on.

It does seem to me that you don't like people criticizing your baby which is fair enough but bear in ind that some criticism can actually be a good thing.  Tongue

Its true I don't see much point in making it easier to take prisoners as the armies that usually do will enslave entire worlds or systems at a time to do their bidding it has to be a very rare occurrence in that any FoD race will keep a single prisoner and even then they are as good as dead 99% of the time. Fair enough there may be the odd exception to this rule but those are few and far between. FoO are a little more open to taking single prisoners although it’s still rather rare hence the suggestion of keeping it a rare thing by not taking a 1/36 chance of being captured and bumping it down to a 1/2 chance with the help of an item.

I don't mind traps and snares all that much but I do believe they should at least be a 6+ roll, or only available to specific character packages if they are kept. The current ratio of a 1/2 chance unbalances the game as far as capturing other players is concerned.

I for one am all for an available shop for duelling characters, more in theory than an actual physical location as there would doubtless be countless places and people they could aquire such gear from. Infact I'd like to see a lot more items or even some race specific/exotic items eventually. In a simple form of a list of items and their cost. Although the ground car entry is just redundant, no matter who your character is, Inquisitor, Marine, Ork, Eldar etc I think it's reasonable to assume that they will have the sufficient means to get to where they want to go without having to pay for wargear that will not aid you in a duel.


« Last Edit: October 01, 2009, 03:38:10 PM by Cerus » Logged
Caanon
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« Reply #13 on: October 02, 2009, 02:31:05 AM »

Draco

The sniper rifle was/ is intended to take down high T characters which the bolter suffers against (think of duelling as big elaborate game of Scissors, paper, rock, one thing is good against something but not another)

Cerus, you start somewhere and while a race may enslave whole populaces they still need the little guy to go out there and capture them. It has to start somewhere. And yes Cerus there are accounts of FoD armies taking or wanting to take a certain individual. In the Medusa campaign there's a piece about a chaos sorceror debating the worth of different souls and why a planetary govenors was worth more than a peasants.

All the bonus capture items are all conditional use. Snares only work on fleeing characters. Also they are lost if you are captured so forking out heaps of dough can be pointless. It's all a trade off. Being captured only means you can't quest/ join events, gain halve xp and suffer neg loyalty. It aint that bad
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Azakiel
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« Reply #14 on: October 02, 2009, 05:04:12 AM »

In my opinion, the duelling shop has arisen from the need to allow characters to improve over the course of duelling, and recover from stat losses caused by getting injured in the process of duelling. To me, this points to a problem in the advancement system, whereby at the moment, a character can only improve once every six levels if they are lucky, hence the introduction of the loyalty system.

personally, I think there should be a for characters to improve at each level, with quests being reserved for getting powerful relics (sword of secrets for instance).
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